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    • Zombie Bird Tutorial (Flappy Bird Remake)>
      • Unit 1: Building the Game>
        • Introduction
        • Day 1: Flappy Bird - An In-depth Analysis
        • Day 2: Setting up libGDX
        • Day 3: Understanding the libGDX Framework
        • Day 4: GameWorld and GameRenderer and the Orthographic Camera
        • Day 5: The Flight of the Dead - Adding the Bird
        • Day 6: Adding Graphics - Welcome to the Necropolis
        • Day 7: The Grass, the Bird and the Skull Pipe
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        • Day 12: Completed UI & Source Code
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LibGDX Zombie Bird Tutorial (Flappy Bird Clone/Remake)

Day 12 - Completed UI & Source Code

Picture
Welcome to Day 12. Below, you will find the latest source code with the following changes implemented:
  • Completed UI
  • Added easy way to apply screen transitions
  • Added game over screen
  • Added star-based rating system on game over
  • Added new sound effects (bird falling)
  • Modified existing sound effects / logic
  • Fixed volume issues
  • Various refactoring


As no new concepts were introduced, Day 12 will not be explaining the changes made. Look through the source code, and ask me if you have any questions in the comments below!

This is the end of Unit 1. Stay tuned on Facebook and Twitter to be notified with updates regarding Unit 2.
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Send me your links!

If you publish your game to the Play Store / App Store, email us your links at support@kilobolt.com. We will feature you!

Source Code for the day.

Download the completed code here:
Extract and import into eclipse:
day12.zip
File Size: 10609 kb
File Type: zip
Download File

Sample

See the HTML version of the game at this link.
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Unit 2 coming soon.
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